Surething Decal Maker Software
'upgrade disk' for Testors Decal maker. I went there, and they have decal making software, but it made no mention of it working with the Testors system.
Decal Maker Visit Website: Information: Decal Maker is a simple utility to allow you to import any image file (if a supported format) and make it a decal in FPS Creator. Version 6.0 (in the works) will even feature the ability to import multiple images (or a tiled image) for animated decals, then exported directly into FPS Creator. More info can be found at the website. New Version: If you've used my program before, you've probally seen its progress from a simple text command line to a much better windows based GUI.
Even though it progressed so, the last version released (version 4.1) had several bugs. The new version (version 5.0) has fixed some of these, along with some new features. Bug Fixes & New Features:.Added DDS export.Fixed Texture size at 512x512 rather than four times the size of the decal.Most images have transparency in-game (possibly not in editor) Please post comments, suggestions for version 6, and bugs reports in this thread. @FredP - Great! I was hoping for someone who's been on the fourms for longer, but you've probally got the equivelent in expirence, as you are a mod.
I actually had 5.0 on my computer for awhile, with dds export, improved image size ect but never released it, luckily though I caught a bug and fixed it today when I reviewed the project, one that I would have missed had I released it earlier. It was kinda a behind the scene bug, but could seriously mess up your texture if you made more than one decal & exported them. Sorry for the triple post but. Some simple succsess.
![Support Support](https://cdn.windowsreport.com/wp-content/uploads/2017/05/Label-Design-Studio-740x480.jpg)
I made 16 images, added numbers to 7 of them (too lazy to keep going) and manage to teak the code to come out right. Here's an image of it (reason I couldn't just use edit). Next I need to make it so you select the images, and then it exports an entity, decal ect. Also, I found that decals have a spec file than defines how many images horizontal and vertical, I'm unsure if this works, but I'll expirement and see if I can use it to overcome decal speed issues. Well, the Doom Fan Game Resource Kit was pretty much a new skin for Conlonel X (donated to the project) and an imp converted to direct x and re-animated (from the JDoom Model Project), but I am making a sequel to the Doom Fan Game, one better than ever, and will include a new resource kit with lots of objects (barrels, lamps ect) I've updated the site to include a link to the liscense agreement. Edit: If you've view the site before you may have to press 'refresh' to update the page. Edit 2: I'm starting the interface for the animated decal part of the program, shouldn't take long, and the image editor (simple program to flip, strech, shrink, ect images) will be worked on after I finish animated decal exporting directly to FPSC.
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Well, if you want that, why don't I make two versions? Version 6.0 Regsitered (standard) and Version 6.0 Pro. Pro would have the ability to make segments, entites ect for a little more money, like $10-$15. I've also gotten to a fair point in modeling skills so I can make plenty of customizeable templates.
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I'll think about it once I finish the registered version. I might make pro like a whole FPSC editing kit, with Decal Maker 6.0 Registered part of it, and several other sections to do what you said and more, maybe weapons, ect.
Surething Decal Maker Software Download
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